figma summer camp 2026 showcase

September 28, 2026

Figma Summer Camp 2026 Showcase

Four days, five certificates, and one very happy camper. Here's my work from Figma for Education Summer Camp 2026 :D

role

role

designer ( camper )

timeline

timeline

august 31 - sept 3rd

tools

tools

Figma Design, Figma Motion

Figma Make, & Figma Draw.

intro

figma summer camp i miss you already,,,

This summer, I was selected for Cohort 2 of Figma for Education Summer Camp with Miggi! Over the span of four days I built hands-on projects across Figma Design, Motion, Make, and Draw, alongside 300 students and educators!

I've always loved Figma as a tool across disciplines (design, tech, and especially education), and I came home with so much more than I packed: five certificates, new ways to use Figma in my work, and lasting friendships with fellow creatives. <3

Here's what I made!

heres what I made:

day 1

tear-away calendar design by daisy fernandez-reyes

For Assignment 1, I created a calendar inspired by my recent obsession with paper and junk journaling (and to those curious, I do have a Hobonichi, and yes, I did already get mine for next year). Using the vector techniques covered in this session—and a couple of others I picked up from Figma for Edu — I created a tear-away calendar concept inspired by the nostalgic textures of primary school construction paper, as well as overlaid cut-outs and paper perforation details created using vector techniques like subtraction, flattening, noise filters, and texture.

overlapped view

tear-away proof of concept

texture & noise settings for construction

paper like-ness

texture & noise settings for construction

paper like-ness

individual months

day 2

animation bento!

for day 2 we were tasked to create our own motion bento! Iterating off the learning we did in class with learning to utilize auto layout and frame grids- as well as getting to learn some motion and animation principles with Miggi ! for this homework assignment I experimented with a couple of different motion principles - Revealing & Concealing, Structure & Change, as well as some classic animation principles- like Staging, Follow-through & overlapping action, and Exaggeration, and more importantly I played around a ton with *motion curves* As alluded to in my last post, I did animate my last homework assignment- and put a bunch of those skills to use! I tried to work with a Daisy's Summer In Motion Theme- but got carried away with different textures and effects, so its a lot more experimental work this time! It might not be my absolute best work, but pushing past my comfort zone definitely taught me a ton!

daisy-keyframes (dither gradient backgrounds, paper texture shapes)

"normal" timeline view : linkedin animation ( post learning)

evil timeline view (daisy's first motion)

camp farewell & reflection

That was the fastest four days ever! Day 1 reminded me how much craft lives in the small details, like noise, texture, and a perforated edge. Day 2 pushed me way past my comfort zone into motion, where I learned that a good animation is less about adding effects and more about intention: curves, timing, and knowing when to stop (still working on that one). I also learned some physics! The more you know!

The biggest thing I'm taking home, though, is the people. Learning alongside 300 students and educators, sharing work-in-progress, and cheering each other on made this feel less like a course and more like a community, and because of that I'm coming out of this experience with more than just a skillset :).

bts of my linkedin announcement animation

Special Thank you to Miggi, Joanna, and the Figma for Education team, and my fellow Cohort 2 campers!

Days 3 and 4 (systems and prototyping with Figma Make) are coming soon, so stay tuned!

thank you for stopping by!

©daisy fernandez-reyes 2026


last updated sept 2026